![]() MSI GTX 1070 Ti Gaming 8G (opens in new tab) ![]() MSI GTX 1080 Gaming X 8G (opens in new tab) MSI GTX 1080 Ti Gaming X 11G (opens in new tab) MSI RTX 2070 Gaming Z 8G (opens in new tab) MSI RTX 2080 Duke 8G OC (opens in new tab) MSI RTX 2080 Ti Duke 11G OC (opens in new tab) MSI Aegis Ti3 VR7RE SLI-014US (opens in new tab) MSI X370 Gaming Pro Carbon (opens in new tab) MSI Z270 Gaming Pro Carbon (opens in new tab) MSI X299 Gaming Pro Carbon AC (opens in new tab) MSI Z370 Gaming Pro Carbon AC (opens in new tab) All testing other than DXR will use the DX11 API. Outside of RTX cards using DXR, I strongly recommend running in DX11 mode. Turning this off can boost performance by about 5 percent, at the cost of everything looking a bit flat.ĭX12: Depending on the GPU and other settings, using DirectX 12 reduced performance by anywhere from 4 to 25 percent. There's no 'off' setting, and performance on TAA Low is nearly identical to TAA High.Īmbient Occlusion: Adjusts the quality of shadows at polygon intersections. ![]() Has a relatively large 6-7 percent impact on performance.Īntialiasing Post-Processing: Adjusts the amount of temporal AA that gets applied. Undergrowth Quality: Could also be called foliage, as lowering this reduces the amount of extra trees, shrubs, etc. Terrain Quality: Adjusts the terrain detail, with little effect on performance. Mesh Quality: Reduces number of polygons on objects, with a minimal impact on performance. Post Process Quality: Covers multiple post-processing effects and can boost performance by up to 8-10 percent by turning this to low. Lighting Quality: This is one of the most demanding settings, yielding a 10-15 percent improvement in performance.Įffects Quality: This is another setting that doesn't appear to effect performance much (sorry, bad pun). This has almost no effect on performance with modern GPUs. Texture Filtering Quality: Adjusts anisotropic filtering quality. Cards with less than 4GB will want to stick to the medium or low setting. Texture Quality: I measured a modest 2-5 percent improvement in performance by dropping the texture quality to low, even on cards with plenty of VRAM. Dropping to high boosts performance 15-20 percent, medium runs about 50 percent faster than the ultra preset, and low roughly doubles your framerates.ĪDS DOF Effects: Turning off depth of field (which mostly occurs when you aim down the sights of a rifle) can improve performance by 1-2 percent.Ĭhromatic Aberration, Film Grain, Vignette, and Lens Distortion: Combined, disabling all four of these post-processing filters causes almost no change in performance. Graphics Quality: The global preset is the easiest place to start. Then I've tested performance again by turning down each setting to its minimum option, and I'm reporting the average improvement in performance that this brings. I've tested performance at 1080p ultra, with all of the various settings enabled, on two popular midrange GPUs, the GTX 1060 6GB and the RX 580 8GB. Flip to the advanced options and there are a bunch more settings to tweak. None of these make much of a difference in performance. For testing, I lumped the two ADS settings under one test, and the chromatic aberration, film grain, vignette, and lens distortion filters under a second test. Under the basic menu are the normal things like fullscreen/windowed/borderless, resolution, brightness, field of view, depth of field, and more. Battlefield 5 settings and performanceĭepending on how you want to count individual graphics 'settings,' there are anywhere from about 15 to more than 20 options to adjust. This is worse than Denuvo, as Denuvo at least only detects changes in CPU as a "new PC." So if this testing feels a bit delayed, at least part of the blame lies with EA's DRM. And if I ever go back and retest a card, it gets counted again. ![]() Counting just the current and previous generation AMD and Nvidia GPUs, plus laptops and CPUs, I have at least 30 or so "PCs" by this metric, so 10 days minimum to get through my full test suite. I routinely get locked out of Battlefield 5 because of running it on "too many PCs." I'm not absolutely certain on this, but after extensive testing over the past month or two, I believe any change in CPU or GPU triggers EA's DRM to count something as a new PC, and you're limited to three PCs per 24 hours. That seems like a pretty effective way to limit people from playing the game on multiple PCs at the same time, and it ought to be sufficient. If you log in on a different PC, the other gets booted. You have to run the game through EA's Origin service, which is limited to actively running on one PC at a time. As for the DRM, most people might not notice, but I found it extremely unforgiving and annoying.
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